Explore the Refuge

Be you in need of aid, or in search of those to benefit, the Refuge is synonymous with salvation to many. The ancient stories of angels and fairies may be myths, but with a bit of kindness and effort, maybe everyone could be someone's miracle.

Experience the Service

A pyramid of needs and those to whom fate has dealt a bad hand deprived every one. From education to hygiene to shelter to food, Faewood endeavors to set the delicate machine of recovery into motion again.

WHO WE ARE

Faewood is an Eorzean-based institution with facilities dedicated to those in need. Be they orphans or refugees, beggars or outcasts, Faewood has its doors open to participants of all creeds. We believe strongly that the Grand Companies should have the resources to care for each and every one of their citizens, and things such as the Ala-Mhigan/Ul'dah refugee fiasco should not, under Hydaelyn's light, be allowed to unfold. In our post-occupation society, the necessities for life should be a right, not a privilege. The obsession over financial viability is shameful, for if one Free Company in the heart of pirate privateering territory can do it, certainly the Grand Companies should!

In the failure of those who were supposed to work in their best interests, the Refuge picks up the dregs. Be their stay a day or their residency permanent, we seek to enable those in need to better their lot in life, and for those who wish to pass on that gift to provide the ability to do so.

WHAT WE DO

The Domestic
The Refuge section of Faewood takes in participants, which is the colloquial term used to refer to all who come to need our services.

Once the name is backed by some weight, we will host a weekly open kitchen to feed those in need. This serves as a chance to introduce our participants to society as peers rather than as gutter-trash, and perhaps if they have trade skills gives them a way to get off the streets by finding an employer. participants and those qualifying to become participants will always be welcome and fed. The general public is advised that we do not make restaurant level preparations nightly, however, and are encouraged to limit their patronage to scheduled days if possible.

We also offer education services in arcanima, literacy, mathematics, astronomy, and chemistry. There are also a variety of trade-skill mentors amongst our ranks.

All of these services are free of charge and always available for participants and those who qualify to become participants. The general public is also allowed to take advantage of these services on a 'pay what you want' basis, provided they are respectful of the participants.

The Driven
There are fewer crimes greater in this world than standing by and allowing others to suffer when you have the potential power to stop it. Faewood, in their efforts, is dedicated to maintaining what we define as 'order' and 'balance'. Faewood has external efforts to aid even those who cannot, or will not, join with the refuge.

The exact method of this support varies, but the most common issues Faewood deals with are threats to participants or the structure of Faewood itself. Faewood will always be our first priority in that regard. However... once the Faewood itself is secure and its facilities are functional, we turn our intention outward, toward Eorzea at large. In an optimal world, we would not need to exist. In short, we seek to make a world where that is the case - and preserve ourselves for the masses until we do.

The greatest threats currently faced by most living creatures comes from Outsiders or anything else that adversely disrupts the balance of the world. For example, Voidsent and Ashkin are often pointed to as the two primary evils which plague the land, as well as beasts of an aetherically charged nature, and in a few unfortunate cases, men themselves. As many of the Viera have already learned, we cannot stay in our safe place ringed with spears and expect to be untouched forever. Rather, we must maintain the safe space, but our vigil can never end until Faewood is no longer needed and we can safely close our doors for the final time.

WHY BOTHER?

After the Garlean occupation six years ago, many were left in poverty regardless of their standings and skills before. We believe that living is a right afforded to everything with the Lifestream flowing through their veins, and define living as more than just surviving in a hostile society. In order of priority, their needs must be met consistently and they must be accepted into a civil society where their ability can enable them to not just survive but thrive.

The conditions for any living thing to thrive are require, vaguely but in order; water, food, and shelter; essential needs addressed by our services and facilities at Faewood. Then, safety and acceptance. These ones are more difficult to define, but we aim to provide safety as a given at Faewood and work in the world at large to make the world a safer place; by excising Outsiders, by maintaining the equilibrium of nature, and by keeping the hostilites of Man in check.

HOW DO YOU AFFORD THIS?

Our Gil-making methods vary, but a large detractor to our cost is by doing all our hunting ourselves. Due to this, what we have on hand is what we have on hand; we are not a restaurant. We have a variety of enough to accommodate dietary choices but not enough to offer a full menu at all times, though we have stock enough to provide decent choices during public kitchen hours.

In large part, we keep this going through the philanthropy of our employees and the non-participant public when they engage with our 'pay-what-you-want systems. Since all of our hunting and preparation is done in-house and by volunteers, all Gil is 'profit' which can then be re-invested in the well-being of our participants.

Elsewise, we support ourselves through the hunts of Clan Centurio amongst other authorized Grand Company bounties and Trade Guild commissions.

WHO QUALIFIES?

While the burden of defining what is 'in need' will invariably come with some controversy, we define 'in need' as one or all of the following;

  • Non-guaranteed access to clean food/water, whether due to poverty or abuse.

  • Non-guaranteed shelter from the elements, whether due to poverty or abuse.

  • Being unsafe in public or at home, barring criminal reasons (Garleans, Voidsent, etc.)

  • Those facing prosecution for peaceful religious beliefs. (Dalamud/Doomsday cultists do not qualify.)

  • Those facing prosecution for cultural reasons. (I.E.; 'poacher' Keeper Miqo'te)

  • Those facing prosecution for racial reasons. (I.E.; Half-Elezen)

  • Those facing prosecution for physical disability. (I.E.; lamemen)

  • Those facing prosecution for mental disability. (Barring legal 'insanity' or mental disabilities which would directly harm by nature our participants.)

While by no means is this a complete list of those qualifying for our services (some things are better not put to paper) they are by far the most commonly seen. Please work under the assumption that we will verify your story and do not abuse our good faith.

WHO DOES NOT?

In general, those who do not meet the above requirements or similar will not be classified as 'in need'. This does not mean you can't participate in other ways, though! One of the major theologies behind our aid is that people need other people too, and introducing them to each other may allow them to find work and employment which allows them to thrive on their own.

The public is also welcome to engage of their own accord. However, there are some limits due to the safety of our participants being paramount. The following do not qualify for classification as a participant status, or employment (and, in severe cases, do not qualify for even being legal in Eorzea, much less on our property.)

Figures of Especial Importance
We cannot risk the safety of certain figures with extreme influence over a domain or are rare and valuable to their species. Figures such as emperors/kings/queens or 'upper' nobility come with an inherent set of expectations and risks in their harboring. Not only is it unlikely any of them would actually need Faewood's services as participants, but they also mark us as a target for any political rivals or other enemies of their station. It also discourages those in need from taking advantage of our services, as many of the misfortuned are only in their current state by the abuse of power common in higher circles.

Figures which do not qualify as nobility but are likewise prohibited from qualifying as participants or voluntaires include religious figureheads such as padjal, members of the Scions of the Seventh Dawn or similar organizations, or anything that would bring these organizations to our doors wanting our heads.

In a similar vein, anyone racially important or especially rare to their species can also not be sheltered or employed, such as male viera and female Hrothgar. Not only would this be a massive target on our back (nobility pays major gil just to be seen with females; a heretofore unseen male, potentially a unique exemplar of his race? when we say 'no' to them trying to buy him out, they are very likely not to take no for an answer) not to mention the fact that if such a figure joined, we would have an immediate influx of potential mates who are not interested in our goals, but rather in the one we harbor. We shouldn't have to explain the myriad, incredible problems that could potentially pose. In addition, any unique exemplar of one's race is not likely to need our services in the first place.

Voidsent & Under/Hyper-Aspected ((OOC: No Sin Eaters.))
While the tragedy of the Void is one to make a scholar's heart weep, all of her surviving peoples are permanently corrupted and mutated by the Void. Due to a complete lack of ability to control their own actions and the nature of our occupants, as well as the fact that they are illegal in every civilized institution of Eorzea and the punishment for consorting with the Void is invariably death, we will not serve Voidsent or give them refuge aside from granting them the permanent peace they surely deserve after their trauma. Entry is forbidden and will be reported to the Thaumaturges' guild and the Maelstrom. Please be advised that attempting to shelter one, or lying about its nature, is considered as a hostile action abetting an equally hostile entity and you will be handled as if under its thrall. Additionally, be advised that certain members of our Company are capable of aethersight; glamours and deception will not work and will equally be treated as a hostile action (on Voidsent).

For the same reasons, we will not serve the elementally tempered or hyper-aspected servants of primals. We comply with the guidelines issued by the Scions of the Seventh Dawn on this matter, making it not only a moral impossibility but a legal one as well - we are required to deliver all Tempered individuals to the Maelstrom, as an update from hostilities.

These caveats do not apply to incompletely aspected victims. The Tempered can be slowly aided, but they must still have the capacity to be willing to help their own recovery and choose to do so. We acknowledge aether sickness as a major violation of life and will work to aid its victims. Those who attempt to increase their aether sickness or spread their corruption purposefully to others are in no way welcome.

Garleans
Anyone who is currently a member of the Garlean Empire's military forces, or a member of the ruling or administrative class (I.E. viceroys, etc) cannot legally be sheltered under our roof and will be turned over to the Twin Adder.

Garlean citizens fleeing their dictatorship, Garlean conscripts and defectors and similar are not subject to this restriction.

Complex Mammets/Synthetics/Robots/Magitek Golems
While artificial lifeforms are welcome to join us on an 'aiding' level, they cannot be considered properly 'alive'. They do not need to eat, drink, sleep, or find shelter, and thus do not qualify for participant-ship status. To keep our facilities free for the people who need them, we ask that you keep all non-employed synthetics free of our property.

To employ your robot, mammet, synthetic, or magitek golem with us, please be advised that you will be asked to turn over all blueprints, runework, and the source code so that we can vet it against malicious subterfuge. Failure to do so will result in the denial of the employment position.

Criminals & Similar Controversial
For your and our safety, if you have been convicted of a Class 1 GC violation (You know who you are), or any violation involving minors, you are not legally allowed to be considered a participant or be on our property as an employee. You must be accompanied by a supervisor at all times and be able to document your presence. You may not stay longer than 6 hours at any given time, even supervised, unless an exception is issued from our administrators. Admitting or discussing a Class 1 GC violation, even if unconvicted, will result in your immediate detainment and handing over to the Twin Adder.

Hostile Actors
While termed poorly, this in effect refers to any who directly resulted in the admittance of a participant. Any antagonistic individual not covered by the above terms who nevertheless seek to abuse or harass one of our participants is considered a hostile actor and is prohibited from entering the property. Doing so violates the terms of Private Property and will result (at best) in your detainment by the Maelstrom. Be advised that the Refuge will view this as a hostile intrusion and respond accordingly to defend ourselves by any means we view necessary. These terms also apply to any of the above conditions until appropriate action can be taken if prohibited entry is ignored.

Faewood does not believe that simply providing a place to sleep is enough to sustain a healthy lifestyle and good social standing. As Faewood does not classify itself as a shelter and more as a rehabilitation-adjacent facility to allow people to return to a normal lifestyle, it provides a variety of services to Participants and the general public alike.

Participants are given priority in this system over the general public, as are those in need. Please understand that not all facilities may be able to accommodate the needs of the general public at usual hours. Some Participants would rather not be disturbed at some of these facilities for various reasons, and Faewood does not believe in traumatizing them further.

That said, please feel free to check with an employee if you wish to use these services. They are open to the general public, presuming a Participant has not reserved a service at that particular point in time. Faewood does not have a set payment plan in place for many of these services and instead allows patrons to pay what they can or what they want.

Bathhaus

Faewood understands that personal hygiene is difficult to maintain without access to ready and maintained facilities usually found on the premises of people's homes. For some Participants, these sorts of facilities may not be accessible, so Faewood has constructed a variety of public baths and showers. Participants may reserve use of these baths at any time. Patrons are welcome to use the bathing facilities at the request of a Participant or the invitation of the staff but are generally discouraged from walk-in use of these facilities.

Please be advised that the bathhouse is closed from 22nd to 24th toll nightly for cleaning and maintenance and is only open for volunteers and employees during this time.

La Chambre Violette

Food is widely seen as one of the essential components of the survival pyramid, but few may have reliable access to clean facilities to both cook and/or the reagents to create a proper meal. Faewood remedies this problem by having a weekly open kitchen for Participants and Patrons alike, where Patrons are invited to pay what they believe a meal deserves (or what they can) and Participants eat for free.

The kitchen, known as 'La Chambre Violette', is the main kitchen of Faewood and is used throughout the week to satisfy our own needs. As such, those in need, even if they are not Participants, are welcome to come and partake of the food at any time.

[Please be advised that La Chambre Violette sustains this service through the hunting and gathering efforts of Faewood's Participants, volunteers, and employees. As such, it does not feature a traditional menu and the content of the food may change widely. If you have a special request, please submit it at least a week in advance.

La Chambre Violette also doubles as a meet-and-greet for Participants and potential employers seeking talent, allowing Participants a chance to get their foot back in the game with their talents that they may not have been able to use.

Staple Foods (Which we can provide anytime) but you can ask us to make other stuff.
Bark Flour Pastries (Cakes, Muffins, Cupcakes, Etc)
Wolf Jerky (Warning: SPICY!)
Wolf Steaks
Various Piscetarian Meals
Salads
Fries
Wolf Burgers
Muy-Toy delicacies

Ingredients we have on hand for non-menu stuff:

Wolf Meat [Preserved],
Eggplants [Fresh],
Peppers [Fresh],
Carrots [Fresh],
Turnips [Fresh],
Tomatoes [Fresh],
Pumpkins [Fresh],
Maize [Fresh],
Potatoes [Fresh]
Cabbage [Fresh],
Velodyna Carp [Fresh, Smoked, Salted)
Sugar,
Salt,
Bark Flour,
Milk, Butter, Cheese, (dairy)
Eggs (Dodo)
Dodo Meat [Fresh, Preserved]
Zucchini [Fresh]

Education

Education is a cornerstone to functioning independently in today's society, but unfortunately far too many are deprived of the chance to learn. Faewood has a small schoolroom dedicated to teaching Participants as well as those who might not be able to get such education elsewhere the basics of what they need to know to work on their own - such as reading comprehension and writing in Eorzean Common. Side languages for Elezen, Doman, Hingan, and more are also available.

Faewood offers all of its basic courses for free, which include things such as basic geography, history, literacy (as above), aetherology, life skills, and more. For a full list of courses and their designations, please see the chart.

CourseTeacherDescriptionClassification
LiteracyVariousLearn the Eorzean alphabet and both how to read and replicate it on your own. Unlock a new world of telepathy through formerly meaningless runes!Basic
GeographyVariousLearn about essential Eorzean geography and the nature of its various lands and native creatures.Basic
HistoryVariousLearn a little bit about the various calamities that ravaged our star and the most essential events of the past to safeguard against the future.Basic
Aether 101Eirene du CharbonneauLearn the basics of aether's function. Ever annoy your mage friend asking what a 'polarity' is or an 'element' is? We can give you a basic rundown on some of the most critical elements of aetherology that you will use in your day-to-day life.Basic
Life SkillsNatsuki ShinshokuCan you cook? Can you sew? Can you mend a chair when you break it from your newfound weight after you learn to cook? Can you dress a wound in an emergency? If you answered 'no' to any of these questions, this course aims to aid people in independence.Basic
Far Eastern LiteracyNatsuki ShinshokuTired of forcing your Far Eastern friends to use Common to talk to you? Now you can learn to read and write (and hopefully speak on the way) Hingan or Doman and understand the struggle. A whole new world of communication awaits!Secondary
Elezen LiteracyEirene du CharbonneauDoes your friend keep calling you 'cher' and telling you to salute for some reason? Are you pretty sure you're being insulted behind your back? Now you can learn to speak elezen and figure out what that pompous Ishgardian noble /really/ thinks about you.Secondary
Xaelic LiteracyYisan and Toului HimaaHIMAA HAS THE BEST CLASS TO LEARN THE BEST LANGUAGE, XAELA. YOU NEED ONE PHRASE: Би тэмцэхийг хүсч байна? (Eirene notes: This is my best guess at how to transcribe what they're saying.) AND IF ANYONE SAYS IT TO YOU YOU SAY Тийм ээ!HIMAA Secondary
Aether IIEirene du CharbonneauDid you find Aether 101 interesting and want to know more? Herein we cover less about the specific nature of aether and the techniques that are used to manipulate aether the world over.Secondary
Aether IIIVariesAether II too easy for you? Want to get a head-start on learning to use an aetherial technique? Eirene can teach arcanima and thaumaturgy, while Natsuki can teach conjury and similar arts. Vivienne even comes prepared with native knowledge of the Whalaqee's blue magic!Tertiary
Anatomy and Health (Chiurgery)Natsuki ShinshokuDo you want to help people without using magic, but can't tell a tibia from a spleen? We'll help you learn the basics of how your body works as well as others'.Secondary
HealingNatsuki ShinshokuA more advanced look at anatomy and health, but factoring magical mending into the equation such as spells and potions. Contrary to belief, such things are not 'wave your hand and seal a wound'; there is a complex process and understanding of behind-the-scenes biology being displayed for regenerative effects such as stimulation of cellular mitosis and more.Tertiary

Training

RegimenInstructorDescriptionClassification
Self Defense (Unarmed)J'leytai MituLearn to defend yourself with your hands and feet from the Jackal Queen of the J clan herself, J'leytai Mitu. Specializing in Coeurl form, this martial artist will whip you into shape and teach you to defend yourself with lethal and non-lethal tactics.Basic
Self Defense (Small Arms)Natsuki ShinshokuUnarmed combat is good and all and is an excellent failsafe, but sometimes it's more efficient to pick up a small sidearm or knife to augment your physical capabilities - especially when your opponent is armed. Learn to shoot small arms such as hand crossbows or pistols, and how to use a knife to deadly efficiency.Basic
Physical FitnessHoplite and EmeraldThe Viera have long since been a martial warrior culture, and long ago they developed a dance to symbolize courtship between a snake and crane, which doubled as an exercise to keep their warriors fit and limber. Now, they are willing to teach you... if you will rise to the challenge. Comprised of four 'tiers' of two sets of six positions each, these stretches are guaranteed to challenge those of all fitness levels.Tier 1: Basic, 2 secondary, 3 tertiary, 4 advanced.
Wrestling/GrapplingHopliteSometimes, you just need to be able to subdue someone without hurting them - or maybe you wrestle for fun. Regardless, Hrje will teach you how to subdue your opponent and keep them down in this course.Basic
ArcheryEmeraldMelee range is not always an option. In this course, Lyof teaches how to hit a target with most types of bows and crossbows at increasingly far ranges, including the proper way to shoot, efficient tips from a centennial master, and the numerous fitness bonuses that come with it.Basic
KyudoNatsuki ShinshokuDiffering from traditional archery, Kyudo is a meditative form of shooting done with the spirit to guide your arrow rather than your eyes. Walkthrough the steps with Natsuki and learn to let tranquility rule your shots.Basic
FencingEirene du CharbonneauSometimes, the deadliest sword is the fastest and the most precise. Learn to harness this dance-step like art and strike down those who would menace you with a quick one-two.Secondary
Dancing: Near-Eastern ChakramJ'leytai MituHave you wondered at the techniques of some of the local dance troupes and their seemingly magical chakram work? J'leytai can pull the magic rug out from under you and teach you, too, to throw with such physics-defying precision and dance to intoxicating inner beats.Secondary
Dancing: KaguraNatsuki ShinshokuDo you believe that dancing should be meditative and a form of communication in itself? Should it bear your soul to the watcher, to invite your spirit to mingle as one with the world?Secondary
Dancing: Ribbons/Sleeves/WhipsYisan and Toului HimaaHIMAA HAVE BEST WHIP DANCE AND TEACH YOU NOT TO CUT YOURSELF WHILE CUTTING EVERYTHING AND ALL ELSE AND LOOKING FABULOUS WHILE DOING ITHIMAA

The ability to defend one's self is a critical one in today's unstable society. To this end, Faewood provides a variety of martial techniques and instructors to oversee your progress in said techniques. Faewood teaches basic, unarmed, or small-arms self-defense for free, and elsewise allows for honing one's physical fitness or skills. To this end, Faewood provides an eastern-style dojo to facilitate a safe environment for improvement.

As with proper education, training regimens are listed aside. All basic services are provided free of charge, while more difficult classes are pay-what-you-can.

Theatre

In the interest of making coin on the side and allowing Participants to enjoy downtime, Faewood comes equipped with a theatre and, thanks to the generosity of Rowena's House of Splendors, an Allagen data projector. Tomestones which contain no valuable strategic information can be read and the data on them projected onto the back screen, allowing poetry, moving images, and stories to be played out for the enjoyment of those watching across a two-dimensional stage! Rediscover the drama, art, and recordings of the ancients!

Those who donate tomestones have free access to the Theatre at will, and Rowena's House of Splendors employees have free entry and use for life.

In times of difficulty, the theatre can also double as a presentation auditorium for Participants and staff to come together and meet.

The ticket fee to see a moving picture or similar is one-hundred Gil, save for Participants and those in need who get in free.

Privacy

Thanks to the generous donations of the Twin Adders of Gridania, Faewood has access to a dedicated balcony that overlooks the Lavender Beds and an unpolluted view of the sky. Participants and the public are welcome to come here as they will and perform their own research projects or simply relax in the view.

Ingenuity

Faewood comes fully equipped with a workshop, whom Participants and staff alike may work in to create and learn to craft. Equipped with modern tools and a selection of materials, Faewood allows the crafty, be they hobby or professional, to progress their knowledge of their trade or art and create with tools difficult to obtain coalesced in one place.

*Due to the nature of the workshop, it is off limits to non-Faewood personnel unless they are invited.

Shelter

Faewood contains a variety of back rooms open for Participant and staff use, as well as dedicated dormitories for those who have not decided if they will stay at Faewood long-term or move on.

Faewood has a max capacity of eight tentatives and a max capacity of 'enough backrooms we had to get an excavation permit from the Adder'. These rooms can be locked from the inside only, and come with free clean clothes and grooming essentials, as well as access to bathrooms and other facilities.

Therapy

As a natural consequence of being out of work or on the streets or put there by extreme misfortune or cruelty, it so happens that a very large portion of Participants - and frankly even patrons besides - live their lives in dread of history repeating itself, or conflicts within their hearts about choices they were forced to make. Some are soldiers. Some were children. Healing does not come only in the body, but also in the heart as well.

To this end, Natsuki Shinshoku runs a shrine to Tsukuyomi, the Eastern Lord of Love and Night, and provides confessionals, therapy, and spiritual aid. Faewood as a whole is designed as a place of peace and acceptance, but herein is our dedicated support for those who have suffered. We aim to provide a non-judgmental place to come to terms with ones' self again in confidentiality.

Recovery

Mental health is important, but Participants often come in with wounds of the flesh as well - conditions went untreated, bandages unchanged, wounds unhealed because they couldn't afford care. While Faewood does not replace a normal medical specialists' care, we can provide both emergency care and much-needed 'People Maintenence'. Due to the nature of this service, we generally reserve these services for Participants and staff and urge normal patrons to not clog up the proceedings by using us as a replacement for a doctor.

Faewood aims to provide a gentle and safe place to relax, recover, and rest without risking infection or a lack of care in the future, all while not exploiting the injured for their money. While general care is limited to Participants, this is not to say that we will not take on emergencies if we are the first responders.

All of our medical staff are required to be licensed in resuscitation, field aid, first aid, and otherwise meet the requirements set forth for combat medics of the Maelstrom.

Security

In the line of work of rehabilitating those downtrodden, there will inevitably be those who are so bitter that they seek to keep the misfortuned in their state of near-unlife. In Faewood, we define these individuals as 'hostile actors', or those who are hostile to the interests of Faewood and its residents. All of our staff are trained in /at least/ basic combat and are capable of defending themselves and others. Our regimen trainers often double as guards, and we hire defendants from the Yielding Veil to supplement our ranks and make sure no harm comes to our participants.

In the case of registered hostile actors who are actual criminals and the like, we handle, hunt down, and neutralize threats that seek to do the Faewood and its participants harm.

Have we caught your interest? Read onward for application essentials...

Expectations

Faewood was founded by those utterly averse to drama in all of its forms. We hold strict expectations that our community will remain civil and handle things as adults and in private. To this end, we only recruit adults (18+) and strive for 21+.

La Requérant

All membership is filtered through a trial period of one (1) month to the day from the time an application is accepted. This allows both us as a group and the new applicant to get a feel for each other and decide if they're a good fit. Requérants are required to actively attempt to introduce their character within one week of joining, and by the end of the month should have a grasp on the FC structure and systems.

Faewood Proprietors

Faewood Administrators

N/A

Members

In Faewood, the living heart of our story is not engendered solely by the creators. Rather, the role of the leaders is to create and manage the tools with which members create their own stories. We expect our members to engage actively in the creative process, and create/run events of their own.

Who are we geared toward?

We are not just looking for role-players, we are looking for passionate and mature writers as well as active connections which allow us to have an internal flux and flow of story.

Writing is magical and beautiful. Faewood aims to be place where a passion for writing, collaboration, and character driven content thrives. We are reaching out to those who have ever walked away from RP feeling underwhelmed, utterly dissatisfied, or felt like their characters and stories were unappreciated or unprioritized due to a larger Free Company “Main Story Quest”. Faewood is a place to cultivate our members’ stories and focus on player-driven roleplay.

Our goal is, as a group, to write stories that collectively define the episodes and arcs of Faewood, rather than the GM writing a single event chain that people can opt in to. This doesn't mean we don't have long, in-depth plotlines; it simply refers to the driving force behind the Free Company being markedly different from what most others tout. Instead of focusing on 'what' is happening, we focus more on the 'why' and character autonomy within the context of a story. Think of it as less like watching history unfold and more like characters choosing to make history happen.

What does 'character driven' mean in this context?

Character driven is a screenwriting term which refers to the story being focused around character progression and plotlines over (though not in substitution of) a Free Company plot. This means that we have little or no 'Free Company Main Story Quest', as a plot-driven Free Company might. Our goal is, as a group, to write stories which collectively define the episodes and arcs of Faewood, rather than the GM writing a single event chain which people can opt in to. This doesn't mean we don't have long, in depth plotlines; it simply refers to the driving force behind the Free Company being markably different from what most others tout. Instead of focusing on 'what' is happening, we focus more on the 'why' and character autonomy within the context of a story. Think of it less like watching history unfold and more like characters choosing to make history happen.

"So... simplify that. How often do you do events, what's the turnout?"

Very quick paraphrasing, as I was asked this multiple times in quick succession so I'm including it here.
"We do not have mandated, railroaded events where people are required to participate. We have open plot lines which it is up the the character to actively persue. Consider it a sandbox DnD game. You can choose to go ignore the BBEG. I mean, eventually, you'll wake up with a horde of Voidsent at your door, because the DM's keeping track, even if they're not reminding you - and that's the point. We're not going to remind you or drag you into an event - you know your character better than us, and we won't ever force you to engage... on paper. In practice, if you ignore a problem and don't solve it, it gets worse, and worse, and worse. We'll have a few consistent events such as the planned Faewood Open House, but the majority of our stories are /character-driven/, not plot-driven."

Recruitment Status

Our recruitment is currently
OPEN.

Closed: Not accepting applications at this time.
Conditional: Recruiting very sparsely.
In-Character: Only recruiting in-character.
Open: Actively recruiting new members.
---Other---
Advertising: Not currently recruiting, but will soon.

In Character Hooks:
Faewood is generally an unknown little place, but it is advertised throughout the prominent four Grand Companies and their respective domains on Eorzea, with the heaviest advertising focused around the Brume area of Ishgard and Ul'dah. It promises shelter to those who need it, and work to those who can spare time. The address is current at the Lavender Beds Ward 2 Plot 51, with a note that all of the facilities are fully functional, with the Purple Parlour 'Opening Soon!'

  • Faewood contributes regularly to philanthropic efforts such as orphanages and welfare hospices,

  • Faewood is a known contributor to relief efforts overseas for campaigns such as Bozja,

  • Faewood often supplies the craftsmans' guilds with their excess,

  • They often take on gatherers' commissions.

  • Faewood has ties with Clan Centurio due to their relationship with Kodran Noir, and often takes on hunts now and again, with two prominent names being Hrje and Lyof Iryut.

  • Faewood actively works to 'make the world a safer place', in the hopes they one day will no longer be needed; a not-for-profit team of "adventurers" which deals with Outsiders of all flavors, odd and dangerous artifacts (and their safe disposal), rampaging beasts, and the wicked whims of Men.

Have another idea to get your character involved? Scroll down and contact us. We'd be happy to engage with almost any possibility you come up with, these are just hooks! <3

APPLICATION REQUISITE! READ THOROUGHLY! If you apply without reading, we will laugh at you.

Out of Character

  • No controversial topics outside of Direct Messages. Look, the world's kind of awful right now. We'd rather keep politics, religion, venting, et cetera well clear of Faewood and its adjacent communities and offer a well-deserved escape from having to even think about it.

  • Keep it SFW in public channels The 18+ rule isn't an invitation to start posting rowdy NSFW in our public channels. People have jobs, to name but one reason, and lots of employers monitor WiFi usage.

  • Keep it civil. We're under no delusion that we're somehow going to all mesh in perfect harmony forever at all times. That said, there is a point where a debate crosses into an argument and we'd rather not host either. If it bothers you to the point of distress, end it. Witch-hunting, harassment, bullying, etcetera is grounds for immediate dismissal.

  • Respect your co-authors. If someone doesn't want to discuss a thing, or a joke doesn't land, it is not your place to 'convince' them that they're somehow wrong. Just move on.

  • Communicate effectively Try your best to avoid making arrangements you can't keep, and if you do and something changes, make sure you COMMUNICATE with your fellows. If something bothers you, speak up. Joining Faewood does not give a person telepathy. You are responsible for making sure a problem does not persist by informing.

  • Engage. We understand and fully encourage people to have lives outside of the game world. That said, to reiterate an above point; we are character driven, NOT plot driven. This means for our stories to have momentum, people need to do their part in keeping the ball rolling; the plot isn't going to happen in spite of them.

  • Personal responsibility. You are responsible for your own fun, for reading the announcements and engaging with events, for making your story happen, for having a presence. We provide the tools, and we'll happily write with you, but we can't write for you.

  • Activity. The dreaded section; activity requirements. Generally, we aim for at the very least weekly but optimally daily presence. Don't worry - we won't boot you if you tell us you'll be gone for a little bit. Life happens, you're just responsible for not ghosting us. It should be noted that 'presence' is more than just being online; it means being with us as a Free Company as well, either IC through RP or OOC through doing content. After all, if you're not doing stuff with us, why are you here? WE WILL AUTOMATICALLY REMOVE INACTIVE CHARACTERS FROM THIS FREE COMPANY AFTER ONE MONTH OF INACTIVITY IF NOT PRIORLY INFORMED. We want an active roster of people who participate in this Free Company. This rule applies per person, not per character.

  • Alt Policy. We will not accept alternate characters into Faewood that we are not directly affiliated with (via story or FC affiliation with their main) or have the main character of. This rule extends to content/RP main dual-chars by specifying 'Whichever main you're here for'. This is because we have NEVER recruited an alt that has met our activity requirements, ever, and we'd rather save us both the trouble.

  • Most Importantly... Have fun. We don't want to put you in a situation where you're not having fun or not enjoying the game, and you don't want to be in any situation like that. So, remember; FFXIV is at the end of the day just a game and should be something you enjoy. And if turns out we're not for you? No hard feelings at the end of the day. Just make sure you communicate that and don't dig yourself into a rut.

In Character

  • In Character =/= Out of Character (and vice versa). You see this a lot, but it goes here as well. We understand that in any parasocial-based co-authorship such as role-play, you will inevitably become invested in your character in some respect. We do our best to keep things palatable but at the end of the day, you are responsible for your own conduct and responses to things.

  • Try for thematic/setting consistency. There's a whooole lot of nuance to this but in brief layman's terms, be at least lore-possible. We believe writing should be fun, not a chore. There is a lot of gray area, but our stance is generally 'be as respectful as possible of the setting'. We welcome well thought out and well-executed concepts and believe as long as everyone is having fun, some conflicts with lore can be waived. However, if the concept is extremely disruptive or impossible, or detracts from RP instead of adding to it, Faewood might not be for you.

  • Respect the severity of the conflict. (cont.) Characters working together to solve problems is great! Maybe someone wants to heal their blindness, and you can try to fix their sight over time. An unexplained miracle cure on the first meet pulled out of your back pocket to solve a character's entire arc and make fun of the problem, though, is not in that same category. We very greatly discourage handwaving for all except the most minor things.

  • Show, don't tell. Handwaving is the death of a story unless it's done very sparingly. Don't tell us that you built an entire airship while you were offline for a week and the character was holed up in their workshop for the entire week. That's not a story. Consider; where did they get the parts? The blueprints? The permits to own? Out of that one thing, you could have run a /ton/ of events to justify it. We're much more likely to accept something like this when it's set up and not handwaved into existence. (And it makes for a better story and is engaging!)

  • All actions have consequences. Stupid games, stupid prizes. Think before you hit enter. Is pulling a gun on that dragon who is so graciously allowing us to trespass in her lair to rescue a mauled noble /really/ a good idea, or is that liable to wipe the party? We try very hard not to get written into a corner where the DM has to choose between 'consequences' and 'players'.

  • We are not an ERP guild. What you do in private time isn't our prerogative. The moment it becomes public, it becomes our problem. In the same vein, we don't take in characters made solely for the intent of romance or erotica, or characters who are going to try to turn Faewood into their harem. There are brothels and bars aplenty which cater to this writing style.

  • Communicate effectively, pt. IC. Always keep an open line of communication with your co-authors, and never force anyone to take part in a story they don't want to. People are absolutely within their right to not engage with a story, or even just not RP at all if they're not feeling it.